#include "LDCState.h"

void LDCState::load(void)
{
	for (int i = 0; i <= OBJECT_COUNT; i++)
	{
		//create objects
		LDCGameObject *obj = new LDCGameObject();
		obj->initialize();
		mGameObjectManager.addGameObject(obj);
	}
}

void LDCState::begin(void)
{
}

void LDCState::end(void)
{
}

void LDCState::update(float deltaTime)
{
	mGameObjectManager.update(deltaTime);
}

void LDCState::render()
{
	mGameObjectManager.render();
}